What Went Wrong With The Last of Us Part 2 | Failure in Storytelling



These are the things I was NOT able to share during my review of the game – a detailed examination of how the lack of choice or story telling authenticity leads The Last of Us Part 2 to a conclusion that is deeply unsatisfying and cheap.

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About Video Game Sophistry:
Video Game Sophistry is an opportunity to celebrate the creators and the artistry found in Video Games. I believe that Games are the most effective medium from experiencing another world, and another way to live. Expect to see a series of videos showcasing the narratives hidden in every game, interviews with game developers, along with our bench mark weekly podcast, Dialogue Wheel.

Andy Borkowski started this program nearly 10 years ago and, in that time, it has changed from a simple YouTube show, to a radio show, a TV show and now once again a YouTube destination. Welcome to VGS.

What Went Wrong With The Last of Us Part 2

VGS – Video Game Sophistry

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4 thoughts on “What Went Wrong With The Last of Us Part 2 | Failure in Storytelling

  1. These are the things I was NOT able to share during my review of the game – a detailed examination of how the lack of choice or story telling authenticity leads The Last of Us Part 2 to a conclusion that is deeply unsatisfying and cheap – did anything I say resonate with you?

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