INSIDE – ALL SECRETS (Collectibles) – Orbs Location Guide Achievement/Trophy



INSIDE – ALL SECRETS (Collectibles) – Orbs Location Guide Achievement/Trophy

Buy INSIDE on Xbox Live —

0:09 – Murky Waters – Something’s not right down here
0:56 – Field Research – Unearthing secrets
1:49 – Wee Wee Wee – They never made it to market
2:44 – Left Behind – Safe falling and hard landings
3:34 – Obscure Foundations – Lies beneath the city
4:10 – Friends in Low Places – Dislodging derelict in the depths
5:51 – A Tableau – stones at the beach
7:01 – Pack Mentality – Pull together
8:58 – Respite – Dive back in
10:02 – Unfathomable – Take a deep breath
11:31 – Clockwork – Shadows at noon
12:38 – Room for Reflection – Hanging up
13:58 – Office Space – Do an elevator pitch
15:30 – The Last One – It Comes Together

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Additional Credits: Kevin “Nighthawk673” Hollenbeck, Carlseh, MclovinLegend & CultGamerAlliance

Nguồn: https://100kuskov.com/

Xem thêm bài viết khác: https://100kuskov.com/game/

35 thoughts on “INSIDE – ALL SECRETS (Collectibles) – Orbs Location Guide Achievement/Trophy

  1. Idk how I can thank you I had 0 achievements until now. Now I have all of them and I completed the game. THANK YOU!

  2. Thank you for putting the load screens in there. The other guides start like 5 seconds away from the secret.

  3. 16:27 if you notice one light didnt go off completely, another hint at the secret ending to the game

  4. i have another secret that i dont know if anyone else discover it… but at the second orb, in the cornfield, if you go in the red room and stay there few seconds 1 photo will develop beside the one already there..like stay still for a minute or 2… problem is there are 5 more and i dont know how to activate them :/ y

  5. I loved the game, but only found three orbs. Rather than replay the whole thing, here I am watching you do it. Best of all worlds!

  6. 0:09 Murky Waters Something's not right down here

    0:56 Field Research Unearthing secrets

    1:49 Wee Wee Wee They never made it to market

    2:44 Left Behind Safe falling and hard landings

    3:34 Obscure Foundations Lies beneath the city

    4:10 Friends in Low Places Dislodging derelict in the depths

    5:51 A Tableau stones at the beach

    7:01 Pack Mentality Pull together

    8:58 Respite Dive back in

    10:02 Unfathomable Take a deep breath

    11:31 Clockwork Shadows at noon

    12:38 Room for Ref1ection Hanging up

    13:58 Office Space Do an elevator pitch

    15:30 The Last One It Comes Together

  7. TIMESTAMPS (Scenes can be revisited from the "LOAD" option in the game):

    #1 0:09 (Murky Waters) Scene 6
    #2 0:57 (Field Research) Scene 7
    #3 1:49 (Wee Wee Wee) Scene 9
    #4 2:45 (Left Behind) Scene 14
    #5 3:34 (Obscure Foundations) Scene 16
    #6 4:10 (Friends in Low Places) Scene 30*
    #7 5:51 (A Tableau) back Scene 32*
    #8 7:01 (Pack Mentality) Scene 34
    #9 8:58 (Respite) Scene 44
    #10 10:29 (Unfathomable) Scene 47*
    #11 11:31 (Clockwork) Scene 48
    #12 12:39 (Room for Reflection) Scene 49
    #13 13:59 (Office Space) Scene 54
    #14 15:30 (The Last One)** Scene 57

    *When you load Scenes 30, 32 and 47, you will need to go backwards for the collectibles.
    **Only available after all other collectibles have been obtained.

  8. How do I open the door to jump my sub over the crack for the 5th orb? I cant figure it out. I see theres a code but where do I put it in

  9. 0:09 – Murky Waters – Something’s not right down here

    0:56 – Field Research – Unearthing secrets

    1:49 – Wee Wee Wee – They never made it to market

    2:44 – Left Behind – Safe falling and hard landings

    3:34 – Obscure Foundations – Lies beneath the city

    4:10 – Friends in Low Places – Dislodging derelict in the depths

    5:51 – A Tableau – stones at the beach

    7:01 – Pack Mentality – Pull together

    8:58 – Respite – Dive back in

    10:02 – Unfathomable – Take a deep breath

    11:31 – Clockwork – Shadows at noon

    12:38 – Room for Reflection – Hanging up

    13:58 – Office Space – Do an elevator pitch

    15:30 – The Last One – It Comes Together

  10. The dogs running away after you pull the secret on the one that requires the torch is an essential detail.

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